Master Diploma in Software Technology

Rs.6000 Rs.3000

Master Diploma in Software Technology is an Diploma Software Technology programme which creates varying levels of capabilities enabling intensive and extensive use of computers and develop computer programming required in all modern digital organisations for becoming a successful professional.

Description

Course Name: Master Diploma in Software Technology

Course Id: MDST/Q0001.
Education Qualification: 12th Pass.

Duration: 370 Hrs.

How You will Get Diploma Certificate:

Step 1- Select your Course for Certification.

Step 2- Click on Enroll Now.

Step 3- Proceed to Enroll Now.

Step 4- Fill Your Billing Details and Proceed to Pay.

Step 5- You Will be Redirected to Payment Gateway, Pay Course and Exam Fee by Following Options.

Card(Debit/Credit), Wallet, Paytm, Net banking, UPI and Google pay.

Step 6- After Payment You will receive Study Material on your email id.

Step 7- After Completion of  Course Study give Online Examination.

Step 8- After Online Examination you will get Diploma Certificate soft copy(Scan Copy) and Hard Copy(Original With Seal and Sign).

Step 9- After Certification you will receive Prospect Job Opportunities as per your Interest Area.

Online Examination Detail:

  • Duration- 120 minutes.
  • No. of Questions- 60. (Multiple Choice Questions).
  • 10 Questions from each module, each carry 10 marks.
  • Maximum Marks- 600, Passing Marks- 40%.
  • There is no negative marking in this module.
How Students will be Graded:
S.No. Marks Grade
1 91-100 O (Outstanding)
2 81-90 A (Excellent)
3 71-80 A (Very Good)
4 61-70 B (Good)
5 51-60 C (Average)
6 41-50 P (Pass)
7 0-40 F (Fail)

Benefits of Certification:

  • Government Authorized Assessment Agency Certification.
  • Certificate Valid for Lifetime.
  • Lifetime Verification of Certificate.
  • Free Job Assistance as per your Interest Area.

Syllabus

Master Diploma In Software Technology
Data Structures

Algorithms and Flowcharts, Basics Analysis on Algorithm, Complexity of Algorithm, Introduction and Definition of Data Structure, Classification of Data, Arrays, Various types of Data Structure, Static and Dynamic Memory Allocation, Function, Recursion, Arrays, Pointers and Strings:, Stacks and Queue :- Introduction to Stack, Definition, Stack Implementation,Linked Lists and Trees Introduction, Representation and Operations of Linked Lists, Singly Linked List, Doubly Linked List,Trees Introduction to Tree,Graphs, Searching, Sorting and Hashing Graphs: Introduction, Representation to Graphs, Graph Traversals Shortest Path Algorithms. Searching and Sorting: Searching, Types of Searching, Sorting, Types of sorting like quick sort, bubble sort, merge sort, selection sort. Hashing: Hash Function.

Audio and Visual Media

Elements and Principles of Composition and design: Balance, Emphasis, Rhythm, Proportion, Blind Spots and Hot zones,Color Theory: Understanding Primary, Secondary Tertiary colors,History of Western Art: Prehistoric artegyptian  Art-Greek Art-Roman-byzantinegothic Art-Renaissance-Baroque artromanticism Introduction: Need for Scientific knowledge in Visual media Basics of Optics: Properties of light Optical phenomena: Reflection, Refraction-TIR Uses of scientific concepts in visual Media, m Simple Optical Instruments: Mirrors, Image formation with concave mirror Lenses: Concave and Convex lenses, Image formation with lenses Imperfections in lenses: aberrations, Photography and optics: pinhole and lens in camera, lens elements, Classification of camera lenses based on mechanism, focal length and usage.

Designer Java

Introduction to Design Patterns, Categorization of patterns, Creational patterns, Structural patterns, Behavior patterns, Adapter Design Pattern, An Adapter to rescue, Class Adapter, Facade Design Pattern, Composite Design Pattern, Bridge Design Pattern, Singleton Design Pattern, Observer Design Pattern, Mediator Design Pattern, Proxy Design Pattern, Chain of Responsibility Design Pattern, Flyweight Design Pattern, Builder Design Pattern, Factory Method Design Pattern, Prototype Design Pattern, Memento Design Pattern, Template Design Pattern, State Design Pattern.

OOPS with Java

Introduction to Java, Objects and Classes : Basics of objects and classes in java,Inheritance and Polymorphism : Inheritance in java, Super and sub class, Overriding, Object class, Polymorphism, Dynamic binding,Event and GUI programming : Event handling in java, Event types, Mouse and key events, GUI Basics, Panels, Frames, Layout Managers: Flow Layout, Border Layout, Grid Layout,I/O programming : Text and Binary I/O, Binary I/O classes, Object I/O, Random Access Files. Multithreading in java : Thread life cycle and methods, Runnable interface, Thread synchronization.

Graphics Designing

Introduction to design, Role of Design in Society, Impact/function of Design,  Indigenous Design Practices, Finer Communication Techniques (Gutenberg to Digital; movable types to digitally transferable posters/works, Printing/publishing technology, Role of design in the changing social scenario, Role and responsibility of Designers, General Introduction to Design, General Introduction to Graphic Design, Role of Design in Society, Impact/function of Design,Indigenous Design Practices, Graphic Communication Techniques, Memorization to block printing to Digital.

E-Commerce

Introduction to E-commerce, Electronic commerce frame work, Electronic commerce and media convergions- Anatomy of e-commerce application- Components of the I-ways- Network access equipment- Global information distribution network- Internet terminology- NSF NET- Architecture and components-National research and educational network, Electronic commerce and world wide web, Electronic Data Interchange [EDI]- Application- security and privacy issue-Software implementation, Marketing on the Internet- advertising on the internet- Charting the online marketing process-E-commerce catalogues or directories information filtering- Consumer data interface emerging tools, Multimedia and digital media-Concepts- Digital video and E-Commerce- Video Conferencing- Frame Relay- Cell Relay- Mobile Computing-Frame work-Wireless Delivery Technology- Cellular Data Communication Protocols.